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Abstract
 
 
Acadêmico(a): Diogo Zanella
Título: Inserção de Publicidade Virtual em Imagens Estátisticas de Jogos de Futebol
 
Abstract:
This work deals with virtual insertion of publicity imagens inside static images of soccer games. Thus it is the continuation of a series of previous work on the subject in FURB, where the main research goal is to achieve virtual insertion into video sequences of soccer matches. The present work initiates with camera homography, implemented in a previous work, and implements the pin-hole camera projective transformation in order to calculate the screen coordinates for the virtual insertion image. The inserted image is drawn with texture mapping features of OpenGL library. The results are validated in a software prototype which implements the described process.