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Acadêmico(a): Oscar Alcântara Junior |
Título: Protótipo de uma Linguagem de Programação de Computadores Orientada por Formas Geométricas, Voltada ao Ensino de Programação |
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Abstract: |
This work describes the implementation of a prototype of an ambient of visual programming, with the intention of facilitating the teaching of programming of computers. This ambient allows the user to create drawings with the 7 types of geometric illustrations that composes the mathematical game TANGRAM. Part of the implementation of the prototype is a programming language, where each command interacts with the illustrations added by the user.
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