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Acadêmico(a): Ronan Guimarães Kraemer |
Título: TECNOLOGIA ASSISTIVA: TORNANDO JOGO DE MESA ACESSÍVEL PARA CEGOS COM AUXÍLIO DE APLICATIVO MÓVEL DE RECONHECIMENTO DE IMAGEM |
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Abstract: |
This work presents an assistive technology development to grant accessibility for people with vision impairment to the Munchkin board game. The users will have the possibility of using the app developed with multiplatform technology for mobile devices and available for Android and iOS. With this, they will have the opportunity to enjoy, participate, interact and being included equally in the player’s party. The application allows a photo to be taken of the card that the player is holding and, using the internet, will recognize and return to the user, in voice form, the description of the same. This project also featured current technology research to jointly use the Ionic framework to extract and ensure the best performance and accuracy to the end user. Besides the Ionic, the application was also built using web technologies (HTML, CSS and Javascript), help from the AngularJS library and the Google Cloud Vision API (2017) service. At the end of this work, it was found that the results were very satisfactory in relation to the use of the technologies involved and the set accuracy plus performance of the application when performing the cards recognition. |
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