Informações Principais
     Resumo
     Abstract
     Introdução
     Conclusão
     Download
  
  
  
 
Abstract
 
 
Acadêmico(a): Diogo da Silva
Título: UM SIMULADOR 2D PARA A LINGUAGEM ROBOTOY
 
Abstract:
This work describes the implementation of a 2D simulator to the Robotoy programming language suggested by Torrens (2014). The Java Open Graphic Language (JOGL), which is an extension from Open Graphic Language (OpenGL) for Java, was used to develop the scenes where the simulation occurs. In order to make the simulator works properly, a middle script language was built, and the simulator works as a interpreter to execute the script actions. Some original commands from Robotoy were suppressed because they weren’t strictly necessary for a simulated scenario. The simulator have a compiler from Robotoy to the script language, a 2D scene editor divided in cells where the simulation happens. Currently the tool supports scenes up to 35x35 tiles with ease, if the scenarios are greater than this, the tool start to show slowness in the simulation proccess. The results obtained show that the developed environment efficiently simulates the real scenarios tested with Robotoy from Torrens (2014).