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Abstract
 
 
Acadêmico(a): Priscila Kornely Assini
Título: MOVEREMUS: UM PROTÓTIPO PARA AUXÍLIO DE ATIVIDADES FISIOTERAPÊUTICAS E ENSINO-APRENDIZAGEM UTILIZANDO KINECT E AMBIENTES LÚDICOS
 
Abstract:
This work presents the development of a prototype which assists in children's physical therapy, teaching and learning. This prototype offers a graphic and interactive environment for the user and allows the physiotherapist or pedagogue the creation of exercises with diverse contexts in recreational environments according to the necessity of each user. the motion capture realized by the user is done using the Microsoft Kinect device, the recognition and evaluation of the movements are realized in real time. For the development of the prototype were used the C# programming language, the Unity 5.1 tool for the development of the graphic interface, the Kinect SDK 1.8 library, some Unity's Asset Store's scripts and 3D models, one of them being Kinect with MS-SDK for connection to the Kinect, detection of gestures and skeletal calibration. From experiments, it was demonstrated that the prototype can be used for the aid in children's physical therapy and education, for it makes the exercises more attractive and motivating. According to user's evaluations, all of them managed to make the suggested records and exercises, for they found the prototype intuitive and easy to use. Users also evaluated that use of the Kinect device along with the games can aid in children's physical therapy and education, bringing benefits.