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Acadêmico(a): Daniel Urio Mendes |
Título: Desvendando a API de Desenvolvimento do Microsoft Kinect |
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Abstract: |
This work describes the implementation of an algorithm for creating a three-dimensional model of the environment detected by the Kinect sensor. To develop this work we used a Kinect, Kinect for Windows SDK and OpenTK. From the data collected through Kinect SDK is created a mesh of triangles forming the surface, and presented using three-dimensional drawing functions of OpenTK. The work generates the surface in real time, the captured data from Kinect are not stored, so it generates the surface every frame detected by the Kinect and deletes the data from the previous frame.
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