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Acadêmico(a): Daniel Pereira |
Título: Desenvolvimento de um Motor de Jogos 3D, utilizando WebGL |
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Abstract: |
This work describes the implementation of a game engine developed on WebGL, along with an application that uses it. There are features available in the game engine such as scene graph, scene object management, textures and lighting. JavaScrit is the language used to render the objects on the screen, using elements available on the HTML5 language. The work addresses the used techniques to abstract the GLSL language and the WebGL API. It also shows the results obtained through tests executed on the supported browsers.
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