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Abstract
 
 
Acadêmico(a): Luciana Pereira de Araújo
Título: Adubogl : Aplicação Didática usando a Biblioteca Open GL
 
Abstract:
This work presents a computer graph application oriented learning implementation focused on geometric transformations, called AduboGL. The OpenGL library is used as fundamental point for set up the scene in 2D application and the result in a space 3D. Its construction was based in concepts of computer education, resulting in a more simplified use. In the application it’s possible to realize exercises by means of pieces which fit together according with the geometrical transformations, stacking of transformations and a simple geometric shape, the cube. These pieces are viewed in a window to be organized in a 2D plan. After that, it’s possible to save the exercise and visualize its result in 3D space in the order in which pieces were placed. Yet, in the AduboGL, it’s possible visualize the source code of the pieces being placed in C++ and OpenGL, helping the students to understand the logical order of the commands used for the scene development. Lastly, it’s presented the performance and usability analysis of the application.