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Abstract
 
 
Acadêmico(a): Daniel Presser
Título: Protótipo de Motor de Servidor de Jogos Online em Massa
 
Abstract:
This paper describes the development of a generic software archetype to be used in RPG style massive mutiplayer online games (also known as MMPGs) server side, through the use of methods and tecnologies aiming to optimize the large amount of processing and the connection number that this application type requires, as well as to guarantee its extensibility through the use of a scripting language. It’s presented the project’s specification and implementation, wich uses the layers model proposed by Lyra Studios, with the publisher-subscriber model to the server’s implementation, IOCP for connection management, and Lua scripting language for extensions.