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Abstract
 
 
Acadêmico(a): Marcelo Augusto Bambino
Título: Ferramenta de apoio ao aprendizado do jogo de xadrez
 
Abstract:
This paper presents the development of a desktop tool in the Java programming language for
teaching and learning chess game, based on the methodology Goulart and Frei (2004), along
with a engine implemented on the basis of Minimax algorithms and Pruning Alfa-Beta . For
application screens was used JFrame and JPanel, and system information is stored in
relational Oracle database. The tool was successful in implementing the methodology, but
found hardware limitations in the implementation of algorithms due to the depth of the
generated movements trees. The results demonstrate that the use of the pruning algorithms
and Minimax Alpha-Beta for the game of chess is valid, but requires a powerful hardware to
support the performance and consumption algorithms that require.