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Acadêmico(a): Marcos Harbs |
Título: Motor para Jogos 2D utilizando HTML5 |
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Abstract: |
This work describes the implementation of a 2D game engine in HTML5 and Javascript, a web editor for this engine and an application that illustrate the use of these two implementations. The game engine provides functionalities such as creating scenes, creating layers, objects management, assets management, collision detection, rigid body physics (using the Box2DJS) and a reusable component oriented architecture. To create the engine was used the Javascript language with the HTML5 canvas element. This work addresses techniques to abstract the common part of developing a game and introduce the results of performances and memory tests that were executed in the major browsers.
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