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Abstract
 
 
Acadêmico(a): Karlyson Schubert Vargas
Título: Implementação de Deformação de Malhas no Humanóide V-Art
 
Abstract:
The present work aims to describe the development of a mesh deformation algorithm in the
V-Art framework, providing a bigger similarity of your humanoid animations with a real
human being. The application is specified with object orientation, using UML. In this work,
two types of mesh deformation algorithms are explained, the polygonal deformation and the
parametric deformation type, but the one which was implemented is the FFD parametric
algorithm. What are humanoids and what is their use is also explained. There is also an
explanation about the V-Art framework functioning. The result was the FFD algorithm
implementation and the humanoid deformation, with some restrictions because of the V-Art\'s
humanoid model.